Antoine Bowker — UE5 Developer
AB
Unreal Engine Developer

Antoine Bowker

1 Shipped Title  /  $17.3K Funded  /  170+ Reviews
Scroll

I'm Antoine, a self-taught Unreal Engine developer. I love to make games, solve problems, and learn new skills. Check out some of my projects!

Gameplay Systems & Architecture

Blueprint-first with C++ underneath: custom UCLASS/UPROPERTY/UFUNCTION classes exposed as Blueprint-callable. Interfaces, components and inheritance at scale, Data Assets & Data Tables, save/load systems, interaction systems, physics & constraints, Chaos destruction & fracture.

AI & NPC Behaviour

Behaviour Trees with custom tasks, State Trees, EQS, AI Perception, navigation meshes. Inheritance-based NPC architecture with branching dialogue. Object pooling for high-volume spawn-heavy gameplay.

Animation & Cameras

Custom characters and hand-authored animation, no marketplace assets. Anim Blueprint state machines, blend spaces, montages, aim offsets, Control Rig & IK, retargeting, Sequencer authoring. First/third person, spline and rail camera systems.

UI & UMG

Scalable layered widget architecture, complex composite and dynamically spawned widgets, menus, HUDs and bespoke in-game interfaces. Shipped a fully UI-driven Steam title. Localisation (working knowledge).

Rendering, World & Audio

Custom post-process materials and Post Process Volumes delivering a distinct art style on two projects. Nanite, Lumen, Virtual Shadow Maps. Landscape, foliage, level streaming, PCG (intro). MetaSounds, Sound Cues, dynamic responsive audio.

Pipeline, Performance & Shipping

Prototype to packaged Steam release solo: build configuration, Steam Cloud saves, live maintenance, Very Positive across 170+ reviews. Unreal Insights and GPU frame profiling, Blueprint optimisation. Git + LFS with .uasset conflict resolution, Editor Utility Widgets, plugin integration.

Self-taught, solo Unreal Engine 5 developer. One commercially shipped, free-to-play Steam title — Conscience, Very Positive across 170+ reviews — and one Screen Australia–funded vertical slice, Eclipsia, delivered and fully acquitted.

I take projects from first prototype through to public release myself: code, art direction, animation, UI, and audio. Currently expanding into Godot 4 as a second engine.

I'd rather ship something small and finished than leave something bigger unfinished — every project on this site is a complete, released piece of work, not a tech demo.

antoinebowker@gmail.com