I'm Antoine, a self-taught Unreal Engine developer. I love to make games, solve problems, and learn new skills. Check out some of my projects!
Gameplay Systems
Blueprint & C++, Chaos destruction & fracture, physics & constraints, custom spline & rail cameras
AI & Behavior
Behaviour Trees & custom tasks, State Trees, EQS, AI Perception, navigation meshes
Animation
Control Rig & IK, Anim Blueprint state machines, Montages & Blend Spaces, custom rigs authored from scratch
UI & Audio
UMG widget architecture, dynamic HUD & menu systems, MetaSounds, dynamic responsive audio
Rendering & Art Direction
Custom post-process materials, Nanite & Lumen, Virtual Shadow Maps, Unreal Insights profiling
World & Tooling
Landscape & foliage, level streaming, Git + LFS pipelines, Editor Utility Widgets, full packaging & build pipeline
Self-taught, solo Unreal Engine 5 developer. One commercially shipped, free-to-play Steam title — Conscience, Very Positive across 173 reviews — and one Screen Australia–funded vertical slice, Eclipsia, delivered and fully acquitted.
I take projects from first prototype through to public release myself: code, art direction, animation, UI, and audio. Currently expanding into Godot 4 as a second engine.
I'd rather ship something small and finished than leave something bigger unfinished — every project on this site is a complete, released piece of work, not a tech demo.