Keeper of Bees
Game Jam — 3 Days

Keeper of Bees

A 3-day bullet-hell built with a four-person team — my first time leading a jam's Git pipeline under a hard deadline.

RoleLead Blueprint Programmer
EngineUnreal Engine 5 — Blueprint
TypeBullet-Hell — 4-Person Team

A 3-day bullet-hell built at a game jam with a four-person team. Built on top of kits rather than from-scratch systems — standard practice for a jam this short — the real work was leading the team's Git pipeline and enemy AI under a hard deadline.

Git/LFS Pipeline

Set up and ran the team's Git + LFS workflow, onboarding members new to LFS.

Merge Conflict Resolution

Resolved merge conflicts live across the team under the 3-day deadline.

Enemy AI

Built using Behaviour Trees.

State Trees

First hands-on use of State Trees, debuted on this project.

Object Pooling

Implemented to handle the high volume of spawned bullets and enemies.

Team Leadership

Led a 4-person team through a hard 3-day jam deadline.

Play the jam build

Four people, three days, one bullet-hell loop — playable start to finish.

Play on itch.io ↗
← Cubix Next — Run n Gun →