A 3-day bullet-hell built at a game jam with a four-person team. Built on top of kits rather than from-scratch systems — standard practice for a jam this short — the real work was leading the team's Git pipeline and enemy AI under a hard deadline.
Git/LFS Pipeline
Set up and ran the team's Git + LFS workflow, onboarding members new to LFS.
Merge Conflict Resolution
Resolved merge conflicts live across the team under the 3-day deadline.
Enemy AI
Built using Behaviour Trees.
State Trees
First hands-on use of State Trees, debuted on this project.
Object Pooling
Implemented to handle the high volume of spawned bullets and enemies.
Team Leadership
Led a 4-person team through a hard 3-day jam deadline.
Play the jam build
Four people, three days, one bullet-hell loop — playable start to finish.
Play on itch.io ↗