Keeper of Bees

Project Details:

  • Duration: 10 Days
  • Engine: Unreal Engine 5, Blueprints
  • Tools Used: Blender, Github Desktop, Figma, Mio
  • Released On: itch.io
  • Team Size: Main developer in a team of 5

What is Keeper Of Bees:

Keeper Of Bees is a bullet hell game made for the Bullet Hell Jam 5.

You play as a homeowner who pissed off their gardens bee hive, and now has to deal with the bees.

You must fight through waves of bees, gathering upgrades to your movement and weapons along the way.

My Role and Contributions

For Keeper of the Bees my role as the developer was to implement the mechanics and systems as defined from our Game Design Document. My main contributions were the following:

Enemy AI & Implementation:

As defined in our Game Design Document, each enemy would have different attacks, movement, and aspects. I was responsible for implementing the enemies and their AI's, utilising Blueprints and Behaviour Trees to create them.

Weapons and Upgrades

Most of the weapons were implemented by myself, alongside entirely creating the weapon upgrade mechanics. The weapons were intentionally designed to be quickly editable from database. Allowing for us to quickly tweak and balance each weapon during play-testing.

UI Backend:

The games UI backend was created by myself. It was made to allow us to seamlessly add and remove different HUD elements throughout gameplay.

Reflection:

For being my first game-jam I was overall proud of what we accomplished. It was also great working with a team that could balance out my own weak points.

If I redo this game jam, the main areas I would like to change would be:

  • Improved communication between the group primarily during ideation
  • Better documentation of the planned mechanics for the game
  • Reduced scope for both the art style and game mechanics, so we could create more

Play Keeper Of Bees Here.